What is MOSES?
The Military Open Simulator Enterprise Strategy is an exploratory effort designed to evaluate the ability of the Open Simulator to provide independent and secured access to a virtual world.
Year One Goals:
- Provide a completely independent virtual world capability. Runs in an enclaved network, capable of multiple levels of secured processing.
- Provide a stable in-kind Second Life®-like environment.
- Provide guidance to other organizations wishing to replicate the MOSES results.
- Link with other organization in a hyper-grid manner to demonstrate external growth and scalability.
- Secured/Encrypted Communications
- User Authentication with certificates and CAC
- Larger Scale User Support
- Integration/Conformance with the DoD Virtual World Framework
Why was MOSES created?
- Replacement to the Second Life® Enterprise Project
- Effort to preserve significant investment in the SLE platform.
- Continue research started in the SLE platform.
SLE: 20 Feb 2011, 8 Concurrent Sims, VOIP
MOSES: 1 Oct 2012, 182 Concurrent Sims, VOIP, MESH, Media on a Prim, 30+ Gb Assets
What value does MOSES bring to military training applications?
MOSES breaks the traditional paradigm of modeling and simulation.
- Art Pipeline: Subject matter experts may create the training material
- Computationally Steerable: The scripting language can enact changes to objects without restarting simulation.
- Out of the Box External Communications Mechanisms: Everything in the environment is an interactive object, capable of being driven by external behavior models.
- Every Object can connect to an external data source.
- Flexible Terrain: Real world terrain sources can be used.
Terrain is deformable while simulation is running; May be restored via scripting
- Persistent Virtual Environment: Capable of High Availability and Uptimes
- Multiple Communications Options: Point to point chat, point to many chat
Point to point VOIP, point to many VOIP – can replicate military radio behavior